

Step seven: In DxtBMP go to file>save as>24 bit BMP file. Step six: Open DxtBMP.exe go to file>open the destination of your texture file(from step 4-5) Step five: Right click the file, click extract and select your destination. Step four: In MPQEditor go back to your Assets folder and open the folder called textures.įind your texture 'Unit's name'_specular.dds. Right click it, click extract select your destination and click ok. Step three: go to Assets>Units and select your race and find a unit, double click your unit's folder and to the right select 'your unit's name'.m3. Step two: Open MPQEditor.exe and go to file>open(find where you copied your base.SC2Assets and open) Step one: Go to your Starcraft 2 directory C:\Program Files\StarCraft II - nibbits\Mods\Liberty.SC2Mod and find the file called "base.SC2Assets" Pepakura Designer( program used to create papercraft from 3d models)īase.SC2Assets(Assuming you all have sc2 installed) usually located in C:\Program Files\StarCraft II\Mods\Liberty.SC2Mod After 2 days of searching and people supplying me links i have finally found the way to use starcraft's models and use them on pepakura designer
